Working notebook
Devlog
Notes on games, code, and shipping.
-
· 8 min · #rust #ecs #performance
Why I rewrote my entity system in Rust
My C# ECS hit a wall at 50k entities. Here's what changed when I rewrote it in Rust, and what I'd do differently.
-
· 5 min · #shaders #godot #glsl
Stylized water in 60 lines of GLSL
Cel-shaded water with a foam line, written from scratch — no normal maps, no textures.